Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Looking back at Looking Glass

Visit our sponsors! (or click here and disable ads)

Looking back at Looking Glass

Interview - posted by Zed on Thu 9 August 2012, 04:18:11

Tags: Austin Grossman; Bethesda Softworks; Dishonored; Emil Pagliarulo; Harvey Smith; Looking Glass Studios; Tom Leonard; Ultima Underworld

Do you miss Looking Glass Studios? Who doesn't. Wrap yourself in the warmth of nostalgia with this panel talk from QuakeCon 2012:


Moderated by Harvey Smith (currently working on Dishonored with Arkane Studios), questions regarding Looking Glass and game design (and more!) are asked former Looking Glass Studios employees Austin Grossman (novelist), Emil Pagliarulo (senior designer and writer at Bethesda) and Tom Leonard (Valve).

There are 42 comments on Looking back at Looking Glass

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0587251186371 seconds