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Skyrim Dawnguard Interview

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Skyrim Dawnguard Interview

Interview - posted by VentilatorOfDoom on Wed 27 June 2012, 09:42:26

Tags: Bethesda Softworks; Dawnguard; Elder Scrolls V: Skyrim

It appears the new expansion pack for Skyrim - Dawnguard - has been released on the XBOX, with other platforms to follow in July. Rejoyce Codex, more Skyrim goodness to be had! I'm pretty sure Bethesda can be very, very proud on that one too. While waiting for the first enthusiastic reviews we can enjoy ourselves reading this interview with lead artist Matt Carofano.

Did Bethesda Game Studios learn anything from the development of Skyrim proper that was incorporated into the production of Dawnguard?

Well I guess the focus was “Hey let’s tell a new story and sort of react to the game”, so a lot of the additions to Dawnguard are things we thought we should add to Skyrim. We have some new encounters like the addition of the new high level dragons and the Dragon Bone weapons you can forge. We really wanted to expand the high level stuff too. Skyrim just took off way more than we expected and people are still playing it a ton, so we just wanted to give them some additional content.

Plus we’re looking at the Vampire Lord form because that would offer a way to play the game differently. So now you can jump into the story and play as a Vampire Lord or join the Dawnguard hunters. So you can experience the rest of the game as a Vampire or with crossbows. So yeah we added a lot of new content to the game.

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