Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Lionheart Dev Diary at GameSpot

Visit our sponsors! (or click here and disable ads)

Lionheart Dev Diary at GameSpot

Game News - posted by Saint_Proverbius on Fri 31 January 2003, 02:24:56

Tags: Lionheart: Legacy of the Crusader

GameSpot has posted a developer diary about Lionheart, written by Bryce Baker of Reflexive. Here's a sample.

Dungeons and wilderness encounters are also getting their share of balancing and polishing. The Reflexive team had the foresight early on in development to implement a "mojo" system that looks at the level of your character and generates encounters accordingly. This has simplified matters immensely, particularly early in the game, when the plot is very open-ended and a few character levels make a big difference. There are limits--the system doesn't let you go into an area you really aren't powerful enough to handle and fight your way through, so you'll still have the pleasure of returning to an area that beat you up early on the game and whomping on everything there--but it's great for fine-tuning both characters who have done a lot of side quests and characters who have just played straight through the game.


Bryce Baker sounds like one of those psuedonyms that Bruce Banner, aka The Incredible Hulk, used to use, doesn't it?



Thanks, Spazmo!

There are 0 comments on Lionheart Dev Diary at GameSpot

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0460011959076 seconds