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Divinity: Original Sin Ditches "Ultra-hardcore" Role-playing System, Goes for Accessibility

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Divinity: Original Sin Ditches "Ultra-hardcore" Role-playing System, Goes for Accessibility

Development Info - posted by Crooked Bee on Tue 29 May 2012, 16:30:04

Tags: Divinity: Original Sin; Larian Studios

As expected, info continues to appear on Larian Studios' new turn-based RPG Divinity: Original Sin. In particular, Swen Vincke shares that the game is going to be "accessible" and not "ultra-hardcore":

Active-pause was considered for some time (and we actually started out like this), but in my heart I really wanted to make one of those games that has epic tactical battles, where you really have to think how you’re going to defeat the enemy. And because I’m occasionally very impulsive, one morning I stormed into the office and told the team that we were going to ditch all the hack & slash stuff and go for turn-based. I was ready to go all despot on them should I encounter any resistance, but to my surprise, they were actually quite supportive of that idea. Then I discovered they were a little bit too supportive, because before I knew it I had an ultra-hardcore system on my plate. Eventually we settled on something that I think is quite accessible, but still offers plenty of opportunity for tactical depth.​

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There are 41 comments on Divinity: Original Sin Ditches "Ultra-hardcore" Role-playing System, Goes for Accessibility

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