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Wasteland 2 News: Kickstarter Update, Ranger Concept Art, and Michael Stackpole on Wasteland
Game News - posted by Crooked Bee on Sat 7 April 2012, 20:01:39Tags: Brian Fargo; Kickstarter; Michael A. Stackpole; Wasteland; Wasteland 2
In latest news, Wasteland 2 Kickstarter Update #10 has just been posted. It goes to great lengths to underscore that all funding collected is to go towards the game's development, and development only. No PR guys or marketing ladies planned. Instead, Brian Fargo wants you, old school RPG fans, to help him promote the game:
Did I just hear all 43,000+ of you say ‘How can we help?’ I am glad you asked!!
One thing you will notice in that list of potential jobs above is that nowhere in that list do you see ‘Marketing Lady’ or ‘PR Guy’. That is because we don’t have these positions, nor do we plan to hire them. We want to spend the money on the game, and only the game.
This is where you come in… All 43,000+ of you are our marketing and PR team. We need your help to get the word out that the Kickstarter countdown is on.
- Post to your Facebook pages with links back to the Kickstarter.
- Follow @BrianFargo on twitter and retweet my Wasteland related tweets.
- Post it to forums where you think it is relevant.
- Send emails out to everyone you know.
- Go to our website and put our Doomsday countdown clock on your website.
- Get a friend or family member to buy in.
- Shout it from the rooftop.
- Do some early shopping for Christmas 2013!
Included in the update is also new Desert Ranger concept art by Andre Wallin:
Finally, in other Wasteland-related news, Michael A. Stackpole recently put up a blog post on Wasteland and Wasteland 2:
Wasteland’s strongest point was that actions had consequences. Radical concept, I know. Because of that, how a player approached the game would determine the result he’d get. It allowed us to provide a different gaming experience for different players. It required more than just a hack and slash mentality—sure, you could get to the end that way, but if you used skills and smarts, the path would be different, and often more rewarding.
This is what so excites me about Wasteland II. I remember all the things we wanted to do but couldn’t, simply because of the limits of machines back then. The game’s scope will be huge, and the things players can do, the strategies that will win the game, will likewise expand. Being able to add atmosphere through music and voice acting will make the game that more immersive. In the original game we could only supply a small slice of a world, but now we’ll be able to provide a vast landscape overflowing with adventure and discovery.
Check out Michael's post in full here.