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Review - posted by VentilatorOfDoom on Fri 11 November 2011, 09:47:04Tags: Bethesda Softworks; Elder Scrolls V: Skyrim
Skyrim has been released and of course the web is getting flooded with perfect reviews. A sample:
The Elder Scrolls V: Skyrim is, in my humble opinion, a perfect game. It’s the first game in nearly 14 years as a videogame journalist I’ve ever given a perfect score to, and despite its flaws (of which there are a few), it delivers on so many varying and engaging levels, it really is unparalleled. Simple things like moving from one destination to another quickly become a day-long event in the real-world, because you’re constantly peaking over each knoll, tree-line or riverbed to make out whatever it is that’s invariably caught your periphery. Moreover, almost all of these points of interest become major moments in the game, from a player’s perspective, in that whether or not they have anything to do with the main quest-line is irrelevant. What matters is the exploratory experience, and this is something Skyrim has in absolute spades.
The Elder Scrolls V: Skyrim is a game that will keep hardened gamers playing for months, maybe longer if Bethesda’s expected DLC is anything to go by, and right now I can’t see myself walking away from the game with anything less than 200 hours of gameplay under my belt. For newcomers, it’s an amazing entry point because it doesn’t force the series’ lore down your throat and has a streamlined interface that’s easy to manage, but difficult to master (you can also just brush up on said lore through the game’s massive library of game-world books). It’s easily the best looking and feeling of the developer’s lineage and just a thrill to play, really. I can’t sell it much more than that.
If you can only buy one game this holiday season and want your absolute money’s worth, there’s no looking past what is arguable the industry benchmark for sandbox and emergent gameplay with player-choice at its helm, The Elder Scrolls V: Skyrim. A work of sheer genius.