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Jay Barnson Interview

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Jay Barnson Interview

Interview - posted by VentilatorOfDoom on Thu 8 September 2011, 09:56:39

Tags: Frayed Knights

As the release of Frayed Knights draws nearer RPGWatch caught up with Jay "RampantCoyote" Barnson:


<h4>RPGWatch: Could you give us some background on what you hoped to achieve when you first began FK?</h4>
JB: While I can't even pretend that Frayed Knights is going to make much of a dent in the world of CRPGs, I guess in many ways it's part of my damn-fool idealistic crusade to prove a point. There's a lot of talk about how RPGs have evolved into their current incarnation --- which I feel is more like action gaming with lots of story and the trappings of character progression. I don't believe that's "evolution" so much as an attempt to find a unique selling point in the much larger action game market. I don't really want to turn the clock back to 1993 or anything, but I think the ideas and conventions of the genre from earlier eras are ripe for mining by modern, low-budget indie games. They may not be able to sell a million copies anymore, but they don't need to!
So besides the humor aspect, what I was really trying to capture was the feel and flavor of not only the old-school CRPGs, but also the thrill of playing dice-and-paper RPGs back in the early 80's.&nbsp; I don't know if it's possible to bottle that - or if it is, if I have one iota of the talent necessarily to make it happen - but that's what I've been going for.&nbsp; And I wanted it to be a game that would still be a fun RPG even if the humor didn't work at all.&nbsp; I've also tried to address some of the deficiencies of the genre. For example, I've tried to make picking locks and disarming traps an interesting mini-game of its own, and then I introduced the drama star system to encourage an alternative to save-scumming.
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Spotted at: RPGWatch

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