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RPG Italia meets Vince D. Weller
Interview - posted by VentilatorOfDoom on Wed 6 July 2011, 14:35:32Tags: Age of Decadence; Iron Tower Studios; Vault Dweller
RPG Italia had the opportunity to question Vince D. Weller on the subject of Age of Decadence.
Will it be possible to utilize magic? If yes there will there be even not-combat spells (for exemple to utilize in “social” context or to resolve determinate quest)?
The magic in the game is a form of energy. You can’t cast fireballs or summon monsters, but you can use it to power up some relics of the past, ranging from “power” armor to entire locations. Something like:
You carefully insert the power tube into the opening. For a long time nothing happens, but then the console lights up and a low humming sound spreads through the cave.
[lore] Recite an appropriate mantra.
You put your hands on the controls and recite “commanding fire elementals to bless ore” mantra, performing the rite as you speak the ancient words.
The mantra doesn’t require you to understand what you are doing, but it does a good job leading you through a series of steps grouped into chapters. Some chapters require you watching the dials and adjusting the valves to achieve divine harmony; other chapters warn about dangers of overheating and tell you how to keep the fire elementals under control.
1. Complete the ritual.
2. Overheat the machine
- will there be complete freedom on where to go in the world map? how will the travels and the world map work?
Yes, the game is non-linear, so you’ll be free to go anywhere you please. You do need to know where you’re going though (the destination location should be added to your map), but it’s not a huge issue. You’ll start the game with the knowledge of where the three main towns are and will be able to depart the starting town immediately, if you choose to do so. There are no artificial ways to keep you in a location and force you to do certain quests.
Wait what? No spellcasting in AoD? LAME. Even Oblivion had spellcasting. At the very least they should include biotic abilities.