Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

An Interview with Chris Avellone

Visit our sponsors! (or click here and disable ads)

An Interview with Chris Avellone

Interview - posted by VentilatorOfDoom on Fri 24 June 2011, 10:32:57

Tags: Chris Avellone; Obsidian Entertainment

Some person called WillOoi interviewed Magnificient Chris Avellone, in what appears to be a multi-part interview. Here's part I.

WO: The RPGs of today have taken on a far more action-oriented approach, as seen through Fallout 3/New Vegas, Mass Effect 2, and Dragon Age 2. For you, what are the essential components that make an RPG an RPG?

MCA: Honoring the player's choices during character creation and advancement by having all choices given be viable tools to succeed in the game world, a world and its people that react and change based on your actions, and that reaction be meaningful for your characters and others. There's a treatise I could write for this - there's exploration, advancement, the ability to play the role you've built, customization, kill-and-loot feedback loop, and more, but the big points are above.

Spotted at: Gamebanshee

There are 51 comments on An Interview with Chris Avellone

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0228221416473 seconds