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Mass Effect 3 Info Package
Game News - posted by VentilatorOfDoom on Mon 16 May 2011, 15:37:03Tags: BioWare; Mass Effect 3
Mass Effect 3 executive producer Casey Hudson has revealed in a tweet that ME3 will feature same-sex romances for both female and male Commander Shepards. Previous games in the series only offered girl-on-girl sex scenes for the stated reason that “if you’re picturing a PG-13 action movie, that’s how we’re trying to design it.” Which, if it’s true, is a comparatively innocent reason for the noninclusion of male homosexuality. Less innocent reasons might include the fear of tarnishing the game’s macho figurehead, but ANYWAY! Let’s all assume Shepherd was neck-deep in the closet for those first two games and move on.
Furthermore PCGamer offers 2 interviews, one concerning romances
PC Gamer: How are the romance options compared to previous games? In Mass Effect 1 you only had a few, and then Mass Effect 2 had loads.
Casey Hudson: It had a few more. In this one, we don’t really have new characters that are part of the romance stuff in the way that we did in Mass Effect 2, where we introduced a lot of characters. So this is more about how you, if you’re a new player, how you start these romances with the existing characters. If you’ve had relationships with previous characters, then it’s your opportunity to resolve those. And again, it’s in the context of a ‘World War II’-type setting, so you don’t really know if you’re going to survive, or what kind of a world is going to live beyond the story. So it’s kind of that situation.
But we also have some interesting things happening, where you’ve got Ashley and Kaiden from the first game, you’ve got Liara, and there’s sort of a love triangle there. And then we gave people a bunch of new characters. People said “Well, I just want my Mass Effect 1 characters, and I’m not interested in any of these characters.” But then a lot of people had romances with those characters, and now the fun is bringing back some of those characters from Mass Effect 1 and putting them back in the mix, and looking at what you did in Mass Effect 2 and bringing some… interesting scenarios around those things.
... and another one concerning the combat.
PC Gamer: When you’re fighting the Reaper-ised version of a species, how is that different to fighting the normal versions of them?
Casey Hudson: It’s quite different, that’s where we’re putting a lot of our fun new special activities, around these new abilities that they have. So we’re giving them heavier melee stuff that they might do, or one of them is able to suck back the health of the enemies you’ve killed around it. So as you’re killing enemies next to it, your squadmates are working on this character, and it’s able to suck in the health. You start thinking about tactically, “is it better to work on this character first, or fight the guys first to get them all cleared out? Because it’s going to suck their health if I try and fight them both?”
So they have special abilities that their origin species don’t have, but it’s always kind of hinting back at what that species is good at.
Spotted at: GB