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Choice and Combat in The Witcher II

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Choice and Combat in The Witcher II

Editorial - posted by VentilatorOfDoom on Fri 25 February 2011, 12:28:40

Tags: CD Projekt; The Witcher 2: Assassins of Kings

According to IGN The Witcher II is a choice and consequence style of role-playing game so they aptly named their article Choice and Combat , but they only cover combat.

Perhaps most noticeably different is the combat, which has been completely redone. Gone are the times of squinting at an onscreen icon to determine when to trigger follow up attacks for combos. The Witcher 2 plays more like an action game than an action-turn based hybrid -- which is a good thing. Geralt can be customized with a mix of sword, magical and alchemy skills. You can't acquire every skill, though, so you have to either take a balanced approach and spread out upgrade points across each category, or dump a majority into one. If you happen to max out the sword skill line, for instance, group finishing moves can be unlocked. For magic a new magical sign is unlocked that lets you slow time. And for alchemists who'd rather quaff potions than slash swords or discharge magic, a berserk skill is unlocked toward the end of the tree. According to CD Projekt, pursuing only one tree is a viable way to get through the story, though I would assume doing so would leave Geralt particularly vulnerable in a few key areas.

Spotted at: RPGWatch

There are 72 comments on Choice and Combat in The Witcher II

Blackthorne needs a kidney


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