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The Witcher 2: Killing in the Name
Preview - posted by VentilatorOfDoom on Fri 28 January 2011, 11:01:03Tags: CD Projekt; The Witcher 2: Assassins of Kings
... of love? IGN apparently had some hands-on time with The Witcher 2 and they're sharing their impressions.
It appears that CDProject decided to go all ambitious on our asses while bringing their RPG to the next level. Perhaps even to the next but one level.
Figuring that a dreaded succubus is behind the murders, Geralt and Dandelion quickly dispatch a few enemy stragglers en route and head for the home of a nearby suspect. Upon arrival, Dandelion reluctantly volunteers to venture into her underground lair at the risk of being ridden to death by the "hoofed hag" while Geralt lurks outside her den of iniquity. The things you do for your mates. But just when it looks like they've nailed their suspect, it transpires that someone under the succubus' spell is actually going around killing her lovers in a fit of jealousy. And to avoid even spoiling this tiny portion of the game, the curtain falls and we're shown no more. Sad times.
Sounds good. I don't think even Mass Effect 2 had succubi, CDProject's really pushing the envelope here.
As you would expect, overhauling and improving the combat system has also been a key focus for the team. Although we weren't allowed to try it for ourselves, this time around, the team is promising a "more dynamic" system that it reckons will make it a far more engaging and rewarding experience. "You'll be able to combine magic and sword attacks in the way that wasn't even possible in The Witcher," we're told. And thanks to the flexibility of the new RED engine, it has been possible for the team to script the combat encounters in a less conventional way, so that, for example, optional endings can be added to epic monster battles, or non-linear encounters where the outcome depends on more than your raw skill.
Spotted at: RPGWatch