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The Witcher 2: Cutscenes of Kings
Interview - posted by VentilatorOfDoom on Mon 11 October 2010, 11:40:23Tags: CD Projekt; The Witcher 2: Assassins of Kings
Ever thought your games don't have enough cutscenes? Then this game is for YOU!
One of the big things you guys have been talking about is how The Witcher II will have more cut scenes and more storytelling than the first game. How do you guys feel about narrative and cut scenes, given that gaming seems to be taking steps away from cut scenes in many respects?
TG: There are two things. First thing is that we have more cut scenes than in The Witcher because the story is less linear, you won't be able to see all of them within one playthrough of the game. This is the main reason why the number is bigger. The second thing is that I'm not afraid to say is that, with having a game based around the story, cut scenes are one of the important tools that we use. If we want to introduce a character, giving the player freedom over the camera during that time might make him miss something really important.
MZ: Moreover, sometimes we show the players things that the character in the game doesn't actually see, so the cut scene is the only way we can do that. You don't always see everything that Geralt does. Sometimes we show a different aspect of the situation and we have to use a cut scene there. He's the main hero of course, the game's following him, but then again it's just like in a movie or a book, sometimes you know more, sometimes you know less. It's a plot trick but it makes the game deeper and more fun.
As long as dryad-sex is in I'm happy.
Spotted at: GB