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Choice & Consequence in Din's Curse

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Choice & Consequence in Din's Curse

Review - posted by Jason on Tue 25 May 2010, 06:23:31

Tags: Din's Curse

Over at Fidgit, Tom Chick makes a pretty good case for why Din's Curse might be worth your time.

So when I decided to bypass Rotskinner, he didn't just loiter on level four. As I pushed down into levels five and six, I started getting messages that Rotskinner was sending creatures to attack the town. Towns in Din's Curse aren't safe havens, removed from the action. The monsters in the dungeon want to come out and play.

Furthermore, Rotskinner had set up a darkness machine in level three, which limits my visibility. Since this was making it difficult to get around, I had to return to level three and root it out, while more and more powerful assassins attacked the town. Later, an earthquake machine on level seven started causing random damage around the level from falling debris. I had to split my time between making progress on other quests and backtracking to tear down Rotskinner's machines, which affected town as well. And the attacks in town kept getting more powerful. He was slaughtering townsfolk, which hurt my reputation stat, and knocked me backwards from the cool gifts you get when you fill the reputation bar. He even managed to kill the warmaster who had given me quests! I had no way to turn in the quests and free up slots for additional quests until I enlisted the steward's help to rescue a new warmaster from inside the dungeon. I was laboring under a series of cascading failures. Eventually, Katosfalls was lost.​
 

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