GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

The Witcher 2 Facts

Click here and disable ads!

The Witcher 2 Facts

Game News - posted by VentilatorOfDoom on Tue 30 March 2010, 22:00:38

Tags: CD Projekt; The Witcher 2: Assassins of Kings

CDProjekt released some facts about their upcoming Adventure game The Witcher 2.

After the grave disappointment that boobie cards are out they're trying to tease us with things like: Enhanced and deeper role-playing experience thanks to advanced gameplay mechanics.

<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">- Extensive non-linearity within advanced gameplay mechanics. We are able to go through the situations on our path in various ways. Choosing our allies along the story path will, for example, reveal brand new and diverse possibilities and threads.
- Unique quests more connected with the main plot - no more “FedEx” quests (simple “deliver or pick up object” quests).
- Greatly enhanced character development, in which each decision with regards to development, including individual skills, result in different kinds of gameplay. It is based on three specialisations: sword, magic and alchemy, which can be mixed to create hybrid character styles.

thanks Tannhauser!

Spotted at: A site that examines things

There are 50 comments on The Witcher 2 Facts

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.034864187240601 seconds