Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

MCA still answers questions

Visit our sponsors! (or click here and disable ads)

MCA still answers questions

Interview - posted by VentilatorOfDoom on Mon 22 March 2010, 19:14:30

Tags: Chris Avellone; Obsidian Entertainment

Mr. Chris Avellone, famous for his work on Planescape Torment as well as the fact that he never played Arcanum, still shares his wisdom at his blog over yonder at Obsidian.

Any designer who can script their own AI tactics simulator to test squad behavior, automate testing routines for balancing alien enemy one-on-one fights, or can hop into 3D Max and block out their concept for how they want the boss fight scaffolding to be set up, is going to have an advantage over any designer who can't.

Ideally, you want to be constantly working to broaden your knowledge base across all departments, both for ease of communication and to see ways of accomplishing your designs that you may not have realized. Being able to speak in the language of another department's toolset or editor can get your ideas across quicker as well.



Read and learn.

There are 10 comments on MCA still answers questions

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0267231464386 seconds