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Doublebear Moral II

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Doublebear Moral II

Development Info - posted by VentilatorOfDoom on Wed 17 February 2010, 00:15:34

Tags: DoubleBear Productions

Brian Mitsoda continues to talk about Morale over at Iron Tower.

<p style="margin-left:50px;border-style:solid;border-width:1px;border-top-color:#ffffff;padding:5px;border-right-color:#bbbbbb;border-left-color:#ffffff;border-bottom-color:#bbbbbb;">You can think of it like this – while having food should be enough to generate good will, it’s not – people expect to eat, it’s an imperative. As gross as it sounds, people don’t need to bathe to live, but after a few days of hiking to the nearest towns and being covered in zombie gore, a bar of soap is going to be more valuable to your allies than gold. However low the Morale is at the Shelter that day, just having the small luxuries we’re used to can put things in perspective for the survivors – all might be lost, but at least you can still grab a cup of coffee and a hot shower, and that’s one less thing to worry about. Luxury items give people a way to forget about the horrors outside or their losses, so as long as they have toilet paper, a paperback, and a cigarette, their stress is kept to a minimum and the illusion of society is preserved for another day.

Spotted at: The Iron Tower

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