Alpha Protocol Preview
Game News - posted by VentilatorOfDoom
on Fri 5 February 2010, 23:27:38
Tags: Alpha Protocol
; Obsidian Entertainment
Dualshockers have a few early Alpha Protocol impressions.
The gameplay that we we saw took place in a desert town in Saudi Arabia, where our protagonist Agent Michael Thorton was on the trail of a known arms dealer in the area. Right away, one of the things you immediately notice is how good this game looks. I asked what engine the game was running and when Matthew said it was the Unreal Engine my jaw dropped, to which he replied “yeah, I know”. Now I am well aware that many games these days run on the Unreal Engine, the thing is, that when it’s brought up in conversation the first thing you think about are the dark and gritty color palettes like the one found in Gears of War. For Alpha Protocol however everything is bright, lush, and rich in detail.
tl;dr: orsum graffix
Speaking of choices, the game’s narrative is heavily influenced by the many choices you make. Here’s a brief breakdown of what I mean. Let’s say I’m Saudi Arabia tracking down gun runner “A”, who has information on where I can find gun runner “B”. Now depending on how I deal with “A” will determine how “B” will in-turn deal with me. If I simply arrest A, then B might be okay with exchanging information with me. If I kill A, then B might not be so hot about telling me anything as he’ll think I’m going to kill him anyway. I hope you guys understood all of that. Moral decision making is an aspect of gaming that has become more frequent in the current console generation, nevertheless I think that AP, is the first title to truly hit the nail on the head.
I didn't understand. :confuse:
Spotted at: RPGWatch
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