Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Mass Effect 3: What we want to see

Visit our sponsors! (or click here and disable ads)

Mass Effect 3: What we want to see

Game News - posted by VentilatorOfDoom on Wed 27 January 2010, 22:45:29

Tags: BioWare

Read these suggestions how to improve the mass effect experience even further in ME3.

Mass Effect 2 shifted the balance from RPG towards shooter, whilst maintaining the rich narrative and deep character interaction the series is famous for.

The most successful - and brave - part of this shift was the axing of the over complex stats and loot role-playing games traditionally rely on. With less game time spent stressing over your inventory and skill points, the second Mass Effect is allowed to show off its true strengths; a glorious cinematic experience, sci-fi combat and moral choices that have you pondering over your mouse or joypad.

We'd like to see Mass Effect 3 continue this balance; expand the combat, world and conversation system, while again trying to surprise us with more difficult character choices and surprising set pieces. The act of character building and weapon customisation doesn't need to be over complicated



It seems as if BIO's streamlining efforts hit a sweet spot and fell on fertile ground. Color me surprised.

Spotted at: Our trusty sidekick

There are 40 comments on Mass Effect 3: What we want to see

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0493500232697 seconds