GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Bioware: How Do We Do Difficulty?

Click here and disable ads!

Bioware: How Do We Do Difficulty?

Game News - posted by Edward_R_Murrow on Mon 13 July 2009, 22:09:39

Tags: BioWare; Mass Effect 2

It appears people like VD and the Iron Tower crew were on the cutting edge of next-gen marketing and development, as Bioware is now following their example by using the idea of player interaction with the developers on forums to pump some ideas out about Mass Effect's difficulty settings.

We already have a really great plan in place for our difficulties on ME2 but I'd like to hear your input, and it's not too late to make changes if some really good idea come up.

What would you like to see out of Casual, Veteran, Hard Core and Insanity difficulties on ME2? How would you like to see them differ from Normal difficulty?​
Just a hype-building exercise, or an actual opportunity to be heard? Any Codexers up for it, can check the thread out over yonder. Oh...and though it's totally biting the hand that feeds...a quote from the Gamebanshee newspost...

I don't see myself playing harder difficulties for anything other than the achievements anyway.​
Cue feeding frenzy.
Spotted at: Gamebanshee

There are 26 comments on Bioware: How Do We Do Difficulty?

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.063216924667358 seconds