Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Josh Sawyer on CRPG Design

Visit our sponsors! (or click here and disable ads)

Josh Sawyer on CRPG Design

Editorial - posted by Mistress on Mon 16 December 2002, 22:47:13

Tags: J.E. Sawyer

Josh Sawyer of Black Isle Studios has given us the next installment in our series of developer articles on CRPG design and development.

"A lot of users can't adequately describe why they like certain games -- or even why they like certain features of games. While it's certainly true that developers can listen too much to users, there's a frightening tendency for developers to respond to this deluge of opinion by simply ignoring the users. I think that the best thing to do is to listen to the users, but really examine the source of their praise and their criticism. Beyond that, it is very important to notice patterns and look at what goes unmentioned. Of course, user opinions on message boards shouldn't serve as a democratic republic for approving game design choices; quite frequently, the majority can have really bad ideas. Hear what people have to say, but do what you believe to be best after all is heard and honestly considered."


Thanks Josh!

There are 7 comments on Josh Sawyer on CRPG Design

Raise money for Pathfinder: Kingmaker


TARGET: $5,000,000 USD

RAISED: $1,208.91 USD (0%)

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0461230278015 seconds