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Darth Roxor looks at Storm of Zehir @ the Codex

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Darth Roxor looks at Storm of Zehir @ the Codex

Review - posted by DarkUnderlord on Mon 29 December 2008, 03:11:53

Tags: Neverwinter Nights 2: Storm of Zehir

Darth Roxor has reviewed Storm of Zehir. Here's a quote:

While walking around the overland map, you will notice a large number of various dungeons and dungeon-like areas. The dungeons in the first area of the game are criminally small, often being composed of about 2-3 rooms with some generic monsters. Fortunately, the dungeons are more advanced in the second part. But while all the caves, even the smallest ones, are rather unique and memorable and looking at the map you’ll always know what resided in the specific location, all of them also scream ‘Please develop me further!’. The only non-compulsory dungeon that was ‘multileveled’ was a shack of the Luskan Arcane Brotherhood, which featured two floors. However, even though they’re small, there’s a whole damn lot of them, and it’ll take you many hours to find them all. Some of the more interesting locations are for example a temple of Umberlee, a house full of hunters murdered by a maddened druid of Malar or a half-flooded, undead infested mine with a grim past. Some of the dungeons require quite a lot of tactics and defensive spells to pull through, and often I needed to reload the game because I was just getting steamrolled. The fact that there is actual ‘challenge’ in the game is something very good in today’s era of dumbed down console trash that practically gives the player IDDQD.​
Read on to find out what else he thought about Obsidian's second attempt at making an NWN2 expansion.

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