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Storm of Zehir hands-on @ IGN

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Storm of Zehir hands-on @ IGN

Review - posted by DarkUnderlord on Thu 9 October 2008, 11:22:11

Tags: Neverwinter Nights 2: Storm of Zehir

Storm of Zehir, that mod for NWN2, has been reviewed over yonder at IGN. Here are verbs, nouns and other English related things forming sentences:

We recently had the chance to play through a good chunk of the single-player campaign to see how all of these innovations work in practice and we've come away even more convinced that Storm of Zehir recaptures some of the magic of the original Baldur's Gate games and our old pen-and-paper sessions. The new adventure is designed for low-level characters, so it's best to start fresh with a whole new party. Doing so will also allow you to take advantage of the new classes and races in the game.

...

Since we have a full party now, we can take advantage of each party member's conversation skills during any given dialogue. So when my halfling Swashbuckler can't convince a fellow survivor to give us his sword in case the Batiri attack, we can switch to our Warlock whose Intimidation skill does the trick. When you're in a conversation, you'll see the option for a certain character to use their various skills represented as a small word balloon next to their portrait in the dialogue window. And since you can switch back and forth in between each response, you can rely on your Cleric's Diplomacy, your Swashbuckler's Bluff, your Rogue's Appraise and your Warlock's Lore to give you entirely new options during the conversation. It's a very convenient system and it helps to add a little more personality to each of your party members. We know that when it's time to turn on the heat, all we have to do is let our Warlock do the talking.​
If I'd actually bothered playing NWN2 after spending three hours installing patches, I might have more to say on whether this was a good or bad thing. Instead, you decide!

Thanks Kthan75!

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