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Divinity 2 interview at GameBanshee

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Divinity 2 interview at GameBanshee

Interview - posted by Elwro on Wed 3 September 2008, 01:02:39

Tags: Divinity 2; Larian Studios

GameBansgee has an interview with Swen Vincke from Larian Studios, concerning of course the upcoming Divinity 2: Ego Draconis. I'm pretty sure it doesn't contain anything we don't already know from the RPGWatch preview, save for this little bit about quests in an inn:
Swen: In general – there’s a lot of choice in the quests and we’ve tried to give all those choices cool consequences. When I say consequences, I mean that often entire different quest chains open up because of a choice you make. We’ve gone quite far in that. For example, there’s a quest where you have to throw out some drunkards from an inn. When you do that, an entire quest hub opens up as the people start coming back to the inn. Furthermore, depending on how you handled the quest, two very different quest chains open up too.
Still, there's another part which showcases a different aspect of approaching multiplatform design:
GB: Will there be any differences between the PC and Xbox 360 versions of the game? What steps have you taken to ensure that the interface works well on both platforms?

Swen: The interfaces on PC & Xbox 360 are very different, because both systems are focusing on different control mechanisms (mouse and keyboard on PC, joypad on Xbox 360).
It's as simple as that. So, Bethesda, please tell us once again why we'll have to endure with a console interface on our PCs?

Spotted at: Blue's News

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