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A truly idiotic Fallout 3 article - read it your own risk
Preview - posted by Vault Dweller on Fri 13 July 2007, 04:34:15Tags: Bethesda Softworks; Fallout 3
The Escapist has boldly joined the "Who's the biggest moron" competition with this interesting article:
War never changes, but Fallout has. This will undoubtedly upset a great many people. But it was inevitable.Unbe-fucking-lievable. That's all I have to say.
It's been a decade since the original Fallout was released, and so much has changed about gaming, and games, that a new Fallout made like the originals would be largely unplayable, and deeply disappointing. And before you start saying "Van Buren" remember that that game, too, was made almost ten years ago. It would not be the same game today.
We asked Bethesda's Pete Hines what he thought about the departures his company has made from the original formula, and if they'd sought the input of any of the original developers.
For starters, fans of the original games need to know this: much of what you loved about Fallout is in there. The Pip-Boy has been faithfully updated, as has much of the character stat system, and the turn-based aiming mechanic.
Then look (the vault is surprisingly familiar), feel (guns, ammunition and violence all have the same "grit" as before) and humor (Mr. Handy calls you a stupid git behind your back) of the Fallout world has survived, been updated and made new. Although the new game is in 3D, and features a first-person perspective, it's still Fallout. It's the same world. It is new, but the same. I can't say this enough. Change, in this case is good. ...it is, in fact, much like Oblivion meets Fallout.
In Fallout, one always felt as if the world was what it was, and you would live or die without making much of a difference. War, after all, never changes. You could stomp out the bad guys if you wanted, but that would leave only a gaping hole, not rejuvenate the world.
I get the feeling from this demo that Bethesda's Fallout will feature much more quest feedback, and perhaps offer the chance to change, if not war, then perhaps a few lives.
After all, a lot of PC games from that era felt "isolated" merely because they were. The technology didn't yet exist to create living, breathing worlds. Bethesda's improved radiant A.I. and unparallel world-building expertise have combined to create a much more immersive experience, and while not exactly the Fallout you remember, is still Fallout.
The degree to which the Bethesda team remained faithful to the word of Fallout is staggering, as is the level of detail and ... there's no other word for it ... "love" put into the game.