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The Broken Hourglass - Death and Beyond in Tolmira

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The Broken Hourglass - Death and Beyond in Tolmira

Development Info - posted by Role-Player on Tue 8 May 2007, 19:40:45

Tags: Planewalker Games; The Broken Hourglass

Rather than game mechanics, Planewalker Games' update this week concerns the lore of their RPG in the making, The Broken Hourglass. The concept of death and its associated customs and beliefs is presented in an article called "Death and Beyond in Tolmira":

Gray is the official Tolmiran color of mourning, to mirror the fog of the afterlife. Death is marked with far more ceremony than birth, if the deceased’s estate or a willing party chooses to pay for the pomp and circumstance. Funerals in Tolmira are large affairs, consisting of a procession winding its way from the house of the decedent to the graveyard, which is generally a consecrated area near a temple. The burial ceremony itself is held outside, and participants in ornate costumes and masks depicting each of the deities of the Tolmiran pantheon act out specific roles. Each of the deities must say a specific prayer to let the soul of the deceased pass into the realm of the dead.(...)

The flowers displayed at a funeral typically represent the type of death or the identity of the deceased:

Red roses for the military or death in battle
All other red flowers for murder
White for dying in sleep/old age, an imperial funeral
Yellow for disease or the priesthood
Blue for unknown cause of death
Orange for accidental death
Pink for death in childbirth
Green shoots for children/dying "before one's time"
Bare branches for suicide​
Purple if you're killed by a group of homofobic peasants after you've named all different shades of violet.

Thanks, jcompton!

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