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GamerDad examines Knights of the Nine

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GamerDad examines Knights of the Nine

Review - posted by Role-Player on Tue 30 January 2007, 05:19:06

Tags: Bethesda Softworks; Elder Scrolls IV: Oblivion

GamerDad spent some time checking out Knights of the Nine. They go over each of the modules offered up in Bethesda's first expansion pack for Oblivion, ultimately giving it 3/5 stars. Here's a clip about the Mehrune's Razor mod:


Mehrune's Razor: Now *this* is a quest! A huge dungeon full of atmosphere and interesting areas and loads of enemies. Unfortunately it is also littered with every other problem that plagues Oblivion - scaled enemies, scaled drops and scaled chests. It is a sort of cognitive dissonance - you are working your way through a nicely designed and atmospheric dungeon that is mostly empty and contains a bunch of enemies that are easily defeated. All of this for a single excellent weapon and a decent armor set that you will probably just sell since you already have something better. I was very disappointed with this module - such a great dungeon full of possibilities left unrealized in a sea of scaled blandness. Had it presented an actual challenge and more than a minor reward it would have been worth purchasing by itself.


That kind of describes Oblivion in itself.

Spotted at: RPG Watch

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