Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

1UP torpedoes NWN2 - 5/10

Visit our sponsors! (or click here and disable ads)

1UP torpedoes NWN2 - 5/10

Review - posted by Vault Dweller on Fri 3 November 2006, 15:34:20

Tags: Neverwinter Nights 2; Obsidian Entertainment

1UP has posted an overly negative and idiotic review of Neverwinter Nights 2, giving it 5/10 because, apparently, the game has rules and that's, like, not cool and all.

As a contemporary CRPG, on the other hand, NWN2 leaves a lot to be de-sired, and that's too bad, because these are the guys who brought us Planescape: Torment and Icewind Dale 2 therefore they are the guys I'm least inclined to take issue with.

But issues exist, and defining them is really no more complex than saying, "Hello D&D superchrome, buh-bye storytelling and character development (you know, those things you're supposed to "immerse" yourself in)." The idea seems to be that we're meant to rah-rah about a superabundance of feats, spells, races, prestige (advanced) classes, and math-equation tickers full of the usual "I attack you with a +4 sword of --" booooooring. Fine, sure, dandy&but when is a "role" not a "role"? Simple: when it's a rule to a fault.
Icewind Dale 2 was an amazing role-playing achievement indeed. Didn't it use the same rule system, btw? Anyway...

Worse -- and blame this on games like Oblivion -- NWN2's levels feel pint-sized: Peewee zones inhabited by pull-string NPCs with no existence to speak of beyond their little playpens. Wander and you'll wonder why the forests, towns, and dungeons are like movie lots with lay-about monsters wait-ing patiently for you to trip their arbitrary triggers. As if the pencil and paper "module" approach were a virtue that computers -- by now demonstrably capable of simulating entire worlds with considerably more depth -- should emulate.
That could be a valid complaint, but it's hardly enough to give the game 5/10.

In all fairness, it's not entirely developer Obsidian's fault. D&D certainly puts the "rule" in role-playing, and a madcap base of D&D aficionados is no doubt ready to string me up for suggesting that faithful is here tantamount to folly (to these people, I say: "Go for it, NWN2's all you've ever wanted and more"). Call me crazy -- I guess I'm just finally weary of being led around on a pencil-and-paper leash and batting numbers around a glorified three-dimensional spreadsheet in a computer translation that should have synthesized, not forklifted.
Well, Matt, we are going to call you a moron instead. You were supposed to write a review, not to post a rant about your dislike of numbers and spreadsheets. It's possible that NWN2 is a mediocre game, but there was nothing in your "review" proving this fact.

Thanks, Noceur.

There are 131 comments on 1UP torpedoes NWN2 - 5/10

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.023010969162 seconds