Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

New Age of Decadence interview -- Vince D. Weller still at large

Visit our sponsors! (or click here and disable ads)

New Age of Decadence interview -- Vince D. Weller still at large

Interview - posted by Spazmo on Thu 31 August 2006, 22:32:47

Tags: Age of Decadence; Iron Tower Studios; Vault Dweller

Vince D. Weller, known agent of the North Korean government and loud talker during movies, has done another interview about Iron Tower's upcoming comminazi brainwashing tool, Age of Decadence. Here's some more of his blatant holocaust denial propaganda:
GB: Each weapon will feature different types of attacks that may or may not be appropriate for certain situations. Can you elaborate on when a player might want to use a quick, power, or special attack with his or her weapon?

Vince: Fast attacks (less damage, “to hit” bonus, -1AP) are a good way to deal with fast, light-armored opponents, Power attacks (more damage, “to hit” penalty, +1AP) are great against slow heavy-armored guys. Special attacks depend on your situation: whirlwind does wonders when you are surrounded, disarm and anti-shield attacks are self-explanatory, and aimed attacks target a body part of your choice knocking someone down, disarming, slowing down, etc.
That's the kind of half assed design that I really hate. Weller--if that is his real name--needs to understand that real RPGs only need two kinds of attack: left click to stab, and then hold right click for a power stab. That's real depth right there.

There are 21 comments on New Age of Decadence interview -- Vince D. Weller still at large

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0238130092621 seconds