Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Teh White Council intarview at CVG

Visit our sponsors! (or click here and disable ads)

Teh White Council intarview at CVG

Interview - posted by Vault Dweller on Tue 18 July 2006, 17:09:44

Tags: Electronic Arts; Lord of the Rings: The White Council

CVG has scored an interview with The White Council's assistant product manager Tyler Vaught.

What other RPGs would you compare the game to?

If I had to compare it to something it'd be Oblivion.
Big surprise. Thanks a lot, Bethesda.

Can you give us any details about the plot?

I'd rather not give away too much, but what I can tell you is that the basic idea is that you want to become a sufficiently powerful character...
What a surprising twist of events.

There's evil in the world that needs to be destroyed and they send you off to do it.
You are ful of surprises today, Tyler.

How much say will the player have over their alignment given the rigid storyline structure?

You cannot switch sides and become evil.
Because that would be just wrong. Right, Tyler?

How will/does the combat system work?

Fundementally, what we wanted to do was to take the best of The Two Towers, The Return Of The King and mix it with the tactics from The Third Age. We wanted to make the front-end combat like the first two games where you have to use your button skills and make the back half a tactical RPG system that's based on what armour you have on and what skills you've developed.
Signature material.

Thanks, Bluebottle.

There are 39 comments on Teh White Council intarview at CVG

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker RSS Feed
This page was created in 0.0493719577789 seconds