Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

MCA and Role-Playing for the People

Visit our sponsors! (or click here and disable ads)

MCA and Role-Playing for the People

Development Info - posted by Vault Dweller on Fri 2 June 2006, 18:38:04

Tags: Chris Avellone; Neverwinter Nights 2; Obsidian Entertainment

GameSpot has posted a NWN2 designer diary #1, creatively called "Role-Playing for the People" and written by Chris Avellone.

The battles you'll have over the course of the game range from epic fights against legions of enemies to up-close and personal, one-on-one combat with a frenzied berserker boss. The camera control really lets you zoom in and see you and your companions in the midst of battle. When the camera's behind your character's shoulder, seeing the towering umber hulk or the swipe of a dragon's tail truly becomes impressive. If you prefer a more tactical feel, we also support the camera jumping to full isometric view, so you can get a feel for more multiopponent tactical battles.
Sounds awesome, you have 3 different modes: epic, cinematic, and tactical, all in one game. A real innovation.



Spotted at: RPG Dot

There are 85 comments on MCA and Role-Playing for the People

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0260739326477 seconds