Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

GiN: KOTOR 2 combat is cleverly designed TB

Visit our sponsors! (or click here and disable ads)

GiN: KOTOR 2 combat is cleverly designed TB

Review - posted by Vault Dweller on Fri 11 March 2005, 15:48:41

Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords

Another moron who thinks that KOTOR 2 is turn-based. The moron is Chief Editor of Game Industry News and here is the review that scored 5 out of 5 idiotic gems in every possible category but gameplay. Obviously, good audio is more important than gameplay, so the final score is 5/5 plus a complimentary blowjob to Lucas Arts.

Most reviews are very predictable. For example, every KOTOR 2 review must mention Teh Twist (TM) of the original. Let's see:
The original title featured a deep plot with an amazing twist that would have made Alfred Hitchcock proud
Yep, the only plot that was deeper started with: "The President has been kindapped by ninjas. Are you bad enough dude to rescue the President?" Then there should be some description of how nervous/concerned/upset the reviewer was about Obsidian's involvement:
As with all sequels, I was very nervous about this one. How many times have we been treated to an amazing first game, only to be let down by the follow-up game? Thankfully, that won’t happen here.

A good review must avoid actually reviewing the game and should mostly focus on retelling the background story:
You however, are an exiled jedi who has lost their connection to the force after being expelled from the order for fighting alongside of Reven (the dark lord from the first game and a major player in the surprise ending). You fought with Reven before he became the dark lord of course, but the council is not very forgiving with you and you are exiled anyway ...

Some random crap like:
One interesting thing about the game this time around is that not all your allies seem to be working in your best interest. .. Plus, many don’t trust the others and will advise you not to work with them. Your ship becomes a floating soap opera at times, which is great in a role-playing game.

No KOTOR 2 review is complete without an interesting theory on the combat:
Though it appears to be a real-time combat, it’s actually a cleverly disguised turn-based battle
The search for a clue continues!





There are 63 comments on GiN: KOTOR 2 combat is cleverly designed TB

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0731589794159 seconds