Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Tons of KOTOR 2 reviews & opinions

Visit our sponsors! (or click here and disable ads)

Tons of KOTOR 2 reviews & opinions

Review - posted by Vault Dweller on Mon 14 February 2005, 16:12:31

Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords

We have a truckload of KOTOR 2 reviews today. We'll start with GamePro review: 4.5/5. It's a 300-word review, so it must have been aimed at people with reading comprehension disabilities:
Aside from some new combat feats, the fighting in KOTOR II is the same blend of real-time maneuvering and turn-based strategy you remember from the first game.
If only it was possible to maneuver in TB, than the system would have been perfect.

MyGamer review: 8.2:
It’s an effective sequel that makes the statement “If it isn’t broken, don’t fix it” ring true. Some sequels try to do too much and end up doing nothing for the improvement over the original. ... That’s the merit of the people down at Obsidian: make a sequel without changing the core elements, and just add to an already great game.
He should have stopped after "make a sequel".

Another 300-word 8.2 review, courtesy of GMR Source
The turn based RPG style fighting is still great as ever. ... Obsidion & Bioware did a great job.
'nuff said

Total Video Games review: 9/10:
At the beginning of a new game, as with a lot of RPG titles such as Morrowind, players are given the opportunity to choose the class and attributes of the last Jedi. Whilst there may not seem much of a difference between the Guardian, Consular, and Sentinel classes on first glance, it’s worth pointing out one of the additions to franchise, the so-called Prestige Classes, which include Jedi Master, Sith Lord, and Sith Assassin .Of course the ability access the Jedi or Sith classes is entirely based on the character’s alignment to either the Light or the Dark Side of the Force. In a step-by-step manner, players are also given the choice to either manually or automatically set the attributes of their chosen Jedi, with these characteristics affecting the protagonist’s abilities in various skills including manipulating the Force, and combat. As with the choice of classes, the listed attributes are quite standard in these types of RPG titles and unless you are an advanced veteran of the genre or just the experimental kind, you’ll probably end up doing exactly the same as us and allow the game to automatically set the attributes of the character.
I'd never understand why people who are trying to play an RPG would want to skip the character development part. That "there is no difference between the 3 classes" comment was pretty funny too.


There are 63 comments on Tons of KOTOR 2 reviews & opinions

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0234379768372 seconds