GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Todd Howard talks about his plans to dumb down Oblivion

Click here and disable ads!

Todd Howard talks about his plans to dumb down Oblivion

Game News - posted by Vault Dweller on Sat 23 October 2004, 18:14:28

Tags: Bethesda Softworks; The Elder Scrolls IV: Oblivion

Todd Howard has addressed the fans of The Elder Scrolls game in this letter/message where he explores a popular topic How do we create the definitive RPG for the Next Generation?


What!!?? No thrown items and crossbows? Hear me out here, because it will let you into our thought process. When we look at characters that like to do ranged combat, they mostly want to use bows and arrows. So instead of doing many types of ranged combat, we decided to stick with bows and arrows -- but -- it's a grand implementation of bows and arrows. You feel the string draw, arrows arc properly, bounce realistically, and stick deep into the right materials. You can see the quiver on your back and type of arrows you have and there are tons of different bows and arrow types. So we trade having several types of ranged combat done in an average way, and get bows done in a grand way.​
How about making several types of ranged combat in a grand way and letting people choose? What happened to that "we are all crazy about choices" line? It's like if they said: "Since most people like to use swords, we've decided to throw out everything else, but make swords really cool". Sounds stupid, Todd? Well, there you go.

There are 142 comments on Todd Howard talks about his plans to dumb down Oblivion

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.070747852325439 seconds