Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Question on KOTOR II answered on RPG Vault

Visit our sponsors! (or click here and disable ads)

Question on KOTOR II answered on RPG Vault

Development Info - posted by Whipporowill on Wed 13 October 2004, 01:41:48

Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords

RPG Vault's Jonric got the opportunity to discuss certain aspects of Obsidian's upcoming (for Xbox and PC) KOTOR II: the Sith Lords, with representatives from both the dev studio itself and series producer Lucas Arts. Here's MCA's take on how the basics of KOTOR II's story came about:
All story material came from LucasArts and Obsidian kicking around ideas like a soccer ball. LucasArts had a number of conditions for the story that we did our best to adhere to - no flashbacks or future visions, no messing around with the player's head, the player had to start as a Jedi, and lots of Sith vs. Jedi action. Beyond that, we were pretty free to do whatever we wanted. Before The Sith Lords began, we'd seen no plans for a sequel from LucasArts or BioWare, so Obsidian and LucasArts just started from scratch - we took KOTOR I and tried to build on the universe it had set up.
No flashbacks? No future visions? Not messing around with the player's head? Gee, seems like even Lucas Arts got their shit together and realized it would be pushing things to carbon copy the first installment of the series (Not that I'm complaining, actually). I also found Atton Rand "commenting on when to be a good time to save" that was mentioned in the interview, actuallt felt pretty... intriguing, and something that'd pretty make sense in view of the movies.

There are 14 comments on Question on KOTOR II answered on RPG Vault

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0232601165771 seconds