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IGN Interviews BioWare

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IGN Interviews BioWare

Interview - posted by Exitium on Tue 21 September 2004, 01:06:31

Tags: BioWare

IGN has just put up an interview with BioWare that's mostly the same as the interview earlier today. Half of the questions and answers are nearly similar, with a little paraphrasing. However, the 2nd page of the interview discloses details not present in the other interview, and elaborates on what the 5 teams at BioWare are working on in full. Here's all the stuff you need to read:

Ray Muzyka: We can't comment on what specific platform(s) the game we're using the Unreal Engine 3 will be targeted for, but I can say that we are exploring both PC and next-gen console options, and what we have in the works so far looks absolutely stunning - the team is doing a great job! In addition, it's important to note that there's more to a great game (particularly a role-playing game) than just the graphics engine -- all of our games at BioWare are quite different (different settings, different features and different underlying engine tech) yet they're very similar in many respects too - we'll make sure we capture this uniqueness via the RPG layer. We're committed to making each game we build better than all of the previous BioWare games and the advanced features we're putting into this game should definitely help us achieve that, and the BioWare Eclipse Engine being developed by our Technology Architecture Group will help us to continue to excel in the future beyond that!​
I suppose this explains that the 5th group comprises of their BioWare Live Team and not a 2nd unannounced title. If such a title exists it's probably not in development at the moment. Furthermore:

The third new IP we have in development will be using the Unreal Engine 3, and we haven't revealed anything else about this game yet, other than that it will be a RPG in the BioWare tradition, though with a few new twists! We also have some very cool engine technology in development by the talented members of our Technology Architecture Group and some exciting online distribution plans by the BioWare Live Team. And to top it all off we have some very cool external projects in development with partner studios who are licensing our engine technology to develop other new games. All in all it's an exciting time at BioWare but everything feels well in hand - we're fulfilling our strategic goals and this is very satisfying.​
One can surmise that Obsidian is going to use the Eclipse Engine for their development of Neverwinter Nights 2. It's also clear that BioWare themselves isn't working on Baldur's Gate 3, though one of their partner studios might be. If I'm not mistaken, I'd say that their third new IP which uses the Unreal Engine 3 is Star Citadel.

Update: I've been informed that NWN2 will not be using the Eclipse Engine but rather an updated version of Aurora. Silly me.

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