Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Sith Lords designer diary at GameSpot

Visit our sponsors! (or click here and disable ads)

Sith Lords designer diary at GameSpot

Development Info - posted by Vault Dweller on Fri 9 July 2004, 04:06:10

Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords

GameSpot has posted the first Knights of the Old Republic 2: The Sith Lords' designer diary about making the demo for E3, written by Mike Gallo and Chris Parker

Force Powers
We picked Force Sight, a power that required a significant amount of graphical programming to make it look cool; it lets you see through doors and read the force aura of characters in the world. We picked Force Crush, a power that required we add animation for every character in the game, new and old, allowing them to be lifted in the air and crumbled like a pathetic paper hat. And we decided to make sure a number of other force powers like Force Rage worked, even though we knew we wouldn't be able to cover them in the demo.

Feats and Skills
In the end, we glossed over these in the five-minute demo even though many were working in the game at the time. And it's a shame for the RPG gamer. Demolitions modify the amount of damage that grenades and placed mines do. A character's Treat Injury skill modifies how effective healing items are. The entire system of item creation and upgrading was almost completely glossed over. We didn't even hit on the new combat feats like Unarmed Fighting feats or the feats for using the new weapons.

Characters
We've added a bunch of new characters--with their own skills, abilities, and personas--that can join your party. We were hardly able to touch on what those characters are all about. And what about the returning characters? In the five-minute demo we said "some characters from KOTOR will be returning in various roles, from characters that can join your party again to those that just make cameo appearances." But to be honest, this was actually kind of nice because not talking about them means we don't need to talk about the roles they play in the story.

Who cares about characters and skills, when you can show people cool powahz and special effects?

There are 17 comments on Sith Lords designer diary at GameSpot

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.023365020752 seconds