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Interplay earnings report in and Herve gets dumber
Company News - posted by Saint_Proverbius on Sat 26 June 2004, 01:07:02Tags: Herve Caen; Interplay
Interplay has issued it's earnings report for the first quarter of 2004. They lost money. Here's some fun bits:
For the first quarter ended March 31, 2004, the Company reported a net loss of $.9 million, or .01 per basic and diluted share, compared to a net income of $5.6 million or $.06 per basic and diluted share, in the same period last year. Net revenues for the first quarter 2004 were $8.4 million versus $18.8 million in the same period last year, a decrease of 55 percent. Finally the Company reported an operating loss of $.9 million in the first quarter as compared to operating income of $5.6 million in the first quarter of 2003. The decrease in net revenues and net income was mainly due to the sale of all future interactive entertainment publishing rights to the "Hunter: The Reckoning" franchise for $15 million in the first quarter of 2003.
Gross profit margin for the first quarter 2004 decreased to 40 percent, compared to 63 percent in the first quarter of 2003. Gross profit margin was lower in the first quarter this year as compared to last yearly mainly due to the sale of all future interactive entertainment publishing rights to the "Hunter: The Reckoning" franchise in the first quarter of 2003, which yielded approximately an 80 percent profit margin. Total operating expenses decreased 32 percent to $4.2 million from $6.2 million in the first quarter of this year as compared to the same period last year.
So, they lost money even though they didn't pay rent, benefits, license royalties, and so on. Incredible.
Even more funny:
Commenting on the announcement, Mr. Caen said, "Based on a detailed review of where our industry stands and the level of interest in the gaming community in taking some of our premier properties online, we are now pursuing several options to fund our entry into Massively Multiplayer Online Gaming with titles including Fallout. Initial feedback from our investment bank and ongoing dialogue with others in the gaming sector appear to confirm that the combination of our valuable and popular intellectual properties with the rapidly growing online gaming community is the best way to maximize Interplay shareholder value."
You tried that already, Herve, back in late 2001. It was too expensive then when you had money coming in. Oh, yeah, and you had developers back then. You also have shit for credit now.
I can see the slogan now: Fallout Online: From the Guys Who Can't Keep a Website Up.