Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Kotor II preview-interview at EGM

Visit our sponsors! (or click here and disable ads)

Kotor II preview-interview at EGM

Preview - posted by Vault Dweller on Sun 13 June 2004, 18:37:58

Tags: Obsidian Entertainment; Star Wars: Knights of the Old Republic 2: The Sith Lords

EGM posted a preview of KotOR II filled with memorable quotes and trivia from the development team. For example, did you know that MCA threw his controller down and said "what a ######!" (we had to censor it for the children) when he first tried KotOR? Read on, if you didn't.

The team was already brainstorming how to make a Star Wars RPG before getting to play the first KOTOR. And that's the rub: When they got their hands on the game, they knew that making an impressive follow-up would be a Death Star–size challenge. "We had a huge list of features," Chief Development Officer Chris Parker says. "Then we played it and we were like, 'Son of a b****! They did that too!'"
I guess the ideas they had didn't revolve around role-playing.

There are 12 comments on Kotor II preview-interview at EGM

Gallery
Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0528140068054 seconds