Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Bloodlines weekly update #11

Visit our sponsors! (or click here and disable ads)

Bloodlines weekly update #11

Development Info - posted by Whipporowill on Tue 8 June 2004, 01:24:32

Tags: Troika Games; Vampire: The Masquerade - Bloodlines

Time again for one of those updates on (what it seems) is one of the most anticipated CRPG's currently in production. This time the questions wasn't even that uninteresting, imagine that? Gosh! Here's this weeks special order:


Hey all,

Now that we have E3 behind us a bit in the rearview mirror I'm going to start up our weekly updates again. Here is what Leon at Troika had to say in response to your inquiries.

-Shane

#1: Will the friction of certain surfaces affect player movement/combat? For Example, will fighting on dry blacktop be noticably different from fighting on wet grass?

No. In the past we,ve found things like this aren't always understood by players, and the feeling can be difficult to convey.

#2: There's been mention of secret items and paths that provide an experience increase, are these items functional or are they more like easter eggs or maybe just props?

The quest paths you're speaking about are not purely Easter Eggs in the classic sense of the term. Extra experience is given in a number of different situations, mostly for paths that are hard to discover/execute. No items give you XP per say, but sometimes finding them does.



I'm glad that there's no item xp, that would've felt like more akin to Thief and the "nab 40% of the loot for completion". Certainly not very rpgish.

There are 13 comments on Bloodlines weekly update #11

Gallery
Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0477080345154 seconds