GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Game Over Reviews Sacred - and says things...

Click here and disable ads!

Game Over Reviews Sacred - and says things...

Review - posted by Exitium on Fri 21 May 2004, 10:01:09

Tags: Ascaron Entertainment; Sacred

Game Over Online has just reviewed Ascaron's Sacred and the reviewer had very little good to say about it, giving it a 7/10. We'll get to that in a bit. Check out these first couple of paragraphs from the review:

It’s strange, but when Diablo came out in 1996, despite being very successful, it didn’t generate any imitators. In fact, it wasn’t until right around the release of Diablo II in 2000 that similar titles like Darkstone, Nox, and Throne of Darkness arrived. That, I think, is a testament to Blizzard Entertainment and the fact that creating an action role-playing game isn’t as easy as it looks.

Or, let me rephrase. Perhaps creating the engine is time-consuming but straightforward enough (compared to other game engines), but doing something intriguing with the engine, and making sure the engine creates a fair and balanced world, is where problems arise. Consider a couple recent role-playing games in Temple of Elemental Evil and Divine Divinity. Both had excellent engines, but both suffered from other problems. Temple had the worst excuse for a campaign that I’ve ever played, while Divinity was one of the worst balanced games that I’ve ever played.​
Now, normally I would agree that Temple of Elemental Evil had a very weak campaign, but I wonder how anyone could honestly come up with the idea that Temple was a Diablo imitator? As for the real review, here's a snippet:

Mostly, the single-player campaign sends you on a tour of the world. Walk here, and then walk there. And, hey, you missed that obscure corner over there! Walk there, too! And what you do on this trek is kill stuff over and over. The game keeps track of some statistics for you, and what I discovered after finishing the game as a gladiator is that I killed about 7000 creatures (including over 600 goblins) in about 30 hours. That works out to almost 4 kills per minute! Just how exciting can combat be if you’re mowing through enemies that quickly? Not very. Even the final boss was a joke, since he got into a pathfinding loop and never attacked me.​
That about sums up my experience with the game, and probably everyone else's, too. He ends the review by stating that one should probably wait until it hits the bargain bin before purchasing it.

There are 16 comments on Game Over Reviews Sacred - and says things...

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.037177085876465 seconds