Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

BeyDiv interview at VGpro

Visit our sponsors! (or click here and disable ads)

BeyDiv interview at VGpro

Interview - posted by Vault Dweller on Sat 15 May 2004, 20:26:58

Tags: Beyond Divinity; Larian Studios

VG Pro posted an interview with Joachim Timmermans of Larian Studios about recently released Beyond Divinity.

If you had to choose one aspect that Larian Studios is most proud of in the game, what would it be and why?

It’s hard to pick one aspect out of the game but I guess it would be the Battlefields. If this concept could reach the next level it would imply you could create a strong story-driven RPG that generates quests and levels non-stop. This means endless hours of game-play without interaction from the developer later on. It sounds simple but it certainly isn’t. The Battlefields as they are now are an excellent way to spend some time in an alternative game world next to the main world.
Yes, because what every story-driven RPG needs are some boring random quests and levels "non-stop".

Spotted at: Blue's News

There are 9 comments on BeyDiv interview at VGpro

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0495300292969 seconds