Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

Bard's Tales developer diary at WarCry

Visit our sponsors! (or click here and disable ads)

Bard's Tales developer diary at WarCry

Development Info - posted by Vault Dweller on Wed 21 April 2004, 22:34:45

Tags: Bard's Tale (2005); InXile Entertainment

WarCry posted Matt Findley's development diary for The Bard's Tales which is a good thing if you think about it. Decades later when game developers of the future study "Games That Sucked", they would be able to recreate the history of each disaster step-by-step. Without further ado, Matt Findley, ladies and gentlemen:

The decisions you make in those first few months often have a huge effect on the quality, timeliness, and profitability of any product. Commit to the wrong technology, or start building on a bad design or bad plan, and nothing is ever going to help you recover.
Aint that the truth

By producing a well-developed design document before staffing up our team the game design was not a moving target during production. It is one of the key reasons why The Bard’s Tale is hitting all of its production milestones and will not only be on time, but will be highly polished.
The moral of this story, kids, low goals are easily achievable!


There are 4 comments on Bard's Tales developer diary at WarCry

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0252649784088 seconds