GOG.com
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games

Sacred look-see at AVault

Click here and disable ads!

Sacred look-see at AVault

Preview - posted by Saint_Proverbius on Fri 20 February 2004, 14:00:48

Tags: Sacred

There's also a preview of Sacred at AVault for those who can't read enough about this soon to be released game. You get to read stuff like:


The gameplay is based on an essentially linear plot that involves a series of related quests and optional side missions, both of which you usually receive from the local folk. Most of the side quests are timed, with the townsperson typically giving you a period of a day or so in which to complete the task. Some of these deadlines make sense, in that many of the problems you’re charged with solving include rescuing people who’ve been kidnapped or beset by horrid beasts. The missions that drive the main plot, however, don’t seem to be timed at all. I tested this by deliberately standing around and waiting for three or four game days before setting off on a journey I’d been told to make as quickly as possible. When I arrived at my destination, nobody yelled at me for my tardiness, so I felt free to undertake any optional assignment that came along.​

Most are timed? That could be annoying in multiplayer. No time to divide up the ph4t l3wt, I have to deliver this pizza while it's fresh!

Spotted at: GenGamers

There are 5 comments on Sacred look-see at AVault

Gallery
Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.042460918426514 seconds