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ToEE: Circle of Eight Mod Pack Release 1.1.0
Mod News - posted by Exitium on Tue 14 October 2003, 20:19:28Tags: Temple of Elemental Evil
No rest for the wicked, it seems. The code monkeys who call themselves the Circle of Eight have just released build 1.1.0 of their Circle of Eight Mod Pack for Troika's excellent, if not slightly flawed Temple of Elemental Evil which you can download right over at the here.
Here's some of the changes included in this release, which I personally compiled, so you can blame me if you find any problems relating to the installation.
Portrait Wizard v0.20
Toshi's Katana Mod v1.0 - Summary of Changes
*Damage Adjusted to 1d10 /19-20x2
*Damage used is v3.5 standard as per the DMG
*Katana now uses Exotic Weapon Proficiency to mirror rules listed in 3.5 DMG
*One handed or Two-handed wielding style available
*Mod test up to 6th level - Enchantment and Customization of the Katana with Craft Skills appears to remain unchanged and is working as intended
Katana Rules Description
*The Katana damage has been adjusted to the damage and critical range values listed in the 3.5 DMG.
*Exotic Weapon Proficiency: Bastard Sword is now required for the Katana to be wielded normally.
*Bastard Sword proficiency was used as it was the closest approximation to the Katana sword in the available list of proficiencies.
Mona's Orb Quest Fix
Brothel Dialogue/Mona Quest Fixes - Stops Mickey from running off, more points in mona's dlg to go into brothel, and no teleport after using services.
Burning Hands is now an Evocation spell (as opposed to Transmutation previously)
Item Crafting - Spells which require Fox's Cunning now function as they should
The Blacksmith has a 75% chance of selling a Full Helm and a Katana.
New graphics for Chris Woods' Ioun Stones
Sorcerers now start with red clothes as opposed to green. There's nowhere in the game where you can purchase it and it look better than the other two. This will be changed when someone figured out how to implement it into the Tailor's store inventory.
Items Renamed Pirate Hat is now called a Bicorne
Asian Hat is now called a Coolie Hat
This modification makes it so that all the exterior and interior areas in the towns of Hommlet and Nulb are removed of the incredibly annoying 'fog of war' effect. You will notice an improvement in your framerate and performance in the aforementioned areas. Combat areas are still the same for a variety of reasons - a couple of them being to retain the elements of surprise and adventure - it's just no fun knowing exactly where to expect combat situations.
Metamagic feat crashes are no longer!