Good Old Games
Donate to Codex
Putting the 'role' back in role-playing games since 2002.
Odds are, something you like very much sucks. Why? Because this is the RPG Codex
News Content Gallery People Games Companies  
Forums About Donate RSS Contact Us!  

RPGVault Riftrunner Peek of the Week #8

Visit our sponsors! (or click here and disable ads)

RPGVault Riftrunner Peek of the Week #8

Development Info - posted by Spazmo on Sat 4 October 2003, 00:16:42

Tags: Beyond Divinity; Larian Studios

Our favouritest devs ever at Larian have done another featurette at RPG Vault about their upcoming game Riftrunner. This one discusses the graphics.

To create a good effect, you need a library of particles, a particles engine and a good amount of imagination.

The particles engine allows you to draw particles in a defined position, to assign a trajectory or a movement, a speed, an acceleration, a rotation and so on... In Riftrunner, this engine is rather powerful and it enables us to create a large variety of different effects. But as soon as we speak generically, we expose ourselves to the problem of the explosion of parameters numbers, and it is sometimes difficult to find good values that will make the effect successful.

To obtain a good magic spell, we will bind the various visual effects. Let's take the example of Fireball. First of all, we attach a pre-casting animation to the spellcaster, showing him collecting magic energy. Then, we create the fireball on his hands, and assign a trajectory and a speed. Finally, when particles collide with an object or an NPC, we trigger an effect showing the impact.

It may seem rather simple explained like this, but the creation of visual effects requires a good collaboration between artists and programmers since any misunderstandings between those two species can lead to unwanted surprises.


Gotta love them particle effects.

There are 0 comments on RPGVault Riftrunner Peek of the Week #8

Site hosted by Sorcerer's Place Link us!
Codex definition, a book manuscript.
eXTReMe Tracker
rpgcodex.net RSS Feed
This page was created in 0.0463759899139 seconds