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Riftrunner chit chat at RPG Vault

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Riftrunner chit chat at RPG Vault

Interview - posted by Saint_Proverbius on Sun 13 July 2003, 02:40:50

Tags: Beyond Divinity

RPG Vault has posted an interview with Larian guy Swen Vincke about Riftrunner, their follow up CRPG to the world in Divine Divinity. Here's a bit on the combat:


Jonric: What kind of combat system will Riftrunner have? In particular, what aspects have you changed from before?

Swen Vincke:
It's the same real-time combat system you had in Divine Divinity but there are some important changes. First of all, you now control a party of at least two characters, so that makes things a lot difference. It basically means that in the challenging combats, the pause button gets used a lot more as you give commands. Second, we changed the stats systems and combat equations quite drastically, so you'll notice that it isn't a hack fest anymore. I'll not get into too much detail now as we're still fine-tuning this, but it's very different.​

I'm not sure it's the combat equations that made Divine Divinity a hack fest. I'd say it had more to do with the hordes of monsters everywhere.

Spotted this at Blue's News.

There are 9 comments on Riftrunner chit chat at RPG Vault

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