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ToEE queries at GameBanshee
Interview - posted by Saint_Proverbius on Thu 12 June 2003, 15:41:26Tags: Temple of Elemental Evil
There's a really interesting interview over at GameBanshee, which asks some really, really neat things, like this:
GB: In the original module, certain spells wouldn't function (or functioned differently) in the elemental nodes. Can you tell us a bit about these elemental nodes and how much of a challenge (if any) they were to implement into the game?
Tim: Actually, we did not implement the special spell rules for the elemental nodes. We ran out of time, and we had the choice to either get rid of the rules or get rid of the nodes altogether. We decided to keep the nodes. Each node is its own little pocket universe made primarily of one type of material: air, earth, fire or water. Each node has some peculiar inhabitants that are found nowhere else in the game, and some interesting items to acquire.
That's rather disappointing. I always like the concept of powerful areas screwing with magic spells. It gave a sense of physical realism to magic, kind of like being able to fly a jet in the sky, but not in space.
So, no doughtnuts for Tim for the next week!
Spotted this at HomeLAN Fed.