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David Gaider leaves Beamdog
People News - posted by Infinitron on Sat 10 February 2018, 00:23:53Tags: Beamdog; David Gaider; Trent Oster
Precisely two years after joining Beamdog as Creative Director, David Gaider has abruptly left the studio without having produced a single title during his tenure. His departure was announced on Beamdog's company blog:
Dave came to Beamdog during interesting times. Since then, he has been teacher, mentor, and friend to many on the team. We’ve seen Dave conjure new worlds we’d love to play in, and spin stories in places already close to our hearts. Someday we will share the fruits of his labour!
Most lasting, Dave has built a creative team that will shape the stories Beamdog tells in the years to come. He has freely shared his incredible wealth of storytelling and narrative design experience with the developers, designers, and artists around him. We’ve all learned a lot from Dave and we hope he picked up a trick or two from us as well.
As fans of Dragon Age, KoTOR, Baldur’s Gate, and many of the other incredible worlds Dave has helped create, we’re excited to find out what’s next (come on, give us a clue Dave!) be it a new game, novel, or whatever else it is you choose to create.
We’ll certainly miss your lunchtime stories. Best of luck Dave!
Update: Over at PC Gamer, Trent Oster reveals that this departure has been planned for a while:
Beamdog co-founder Trent Oster said Gaider's departure has been in the works for awhile, so the impact on current projects will be minimal. "Dave was a valued member of our team and has done a lot of great work for us over the last two years," Oster said. "While we're sad to see Dave go, we are anxious to step up and show how we have grown as a studio and as a team."