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ATOM RPG released on Steam Early Access
Game News - posted by Infinitron on Tue 28 November 2017, 19:50:02Tags: ATOM RPG; ATOM Team
Back in April, we reported about the Kickstarter campaign for ATOM RPG, a Fallout-inspired RPG from Eastern Europe that seemed better than most games of that description. The campaign was a success, not surprising given the low funding goal, and it even reached a few stretch goals. I haven't followed the game's development closely, but it looks like things have been progressing well since then, with regular status updates every few weeks. ATOM isn't due till sometime next year, but it's now in good enough shape for a public release on Steam Early Access. Here's the game's launch trailer, which isn't shy about its influences, and its Early Access FAQ:
Why Early Access?
“There are several reasons.
We want to give to the players who were following the development a chance to experience all the new features.
We want to study the suggestions and complaints that the players may have.
And we want to finance the development of the game till its release in 2018.”
Approximately how long will this game be in Early Access?
“Approximately around five or six months.”
How is the full version planned to differ from the Early Access version?
“The final release will have a continuation (and conclusion) of the main story, several large side-quest lines, many smaller side-quests and a variety of random encounters. It will also have many more locations (including two large cities and two more global maps).
We also plan to better the battle system, add new recipes to the crafting, include Traits that the player could choose at the beginning of the game, make a tutorial and add a couple of new cut-scenes.
The UI, sounds, animations, graphics, game balance, etc. could also experience a lot of minor and not so minor tweaks depending on the player's reaction.”
What is the current state of the Early Access version?
“The early access version features 20+ quests, 75+ unique characters (every one with their own dialogue and portrait), 200+ items, 15+ music tracks, 7000+ lines of dialogues (about 100k words), 50+ locations, English and Russian translations, nonlinear world exploration, possibility to play as a male or as a female, more or less finished UI, crafting system, role-playing system, battle system (albeit some features are not yet implemented), minor survival mechanic, etc.”
Will the game be priced differently during and after Early Access?
“The price of the game during the early access stage will be the same as for the finished product.”
How are you planning on involving the Community in your development process?
“We want the community to express their opinions about the game features, as well as suggest some new ideas and share what's, in their opinion, works and what needs to be redone! Which will ultimately help us make the game better!”